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Gry unity web player 3d
Gry unity web player 3d












gry unity web player 3d
  1. #Gry unity web player 3d update
  2. #Gry unity web player 3d for android
  3. #Gry unity web player 3d simulator
gry unity web player 3d

Can now add higher level transitions from StateMachine to StateMachine.This function return the first StateMachineBehaviour that match type T Available callbacks are : OnStateEnter, OnStateExit, OnStateUpdate, OnStateMove, OnStateIK, OnStateMachineEnter and OnStateMachineExit.StateMachineBehaviours is a new MonoBehaviour-like Component that can be added to a StateMachine state to attach callbacks.

#Gry unity web player 3d for android

AAR files can now be used as a replacement for Android Library Project folders.

  • OffMeshLink - removed restriction on tile span - previously connected only up to neighbouring tiles.
  • NavMeshPath and NavMeshAgent paths removed 256 polygon limit.
  • NavMesh tile count limit lifted from 216 to 228.
  • NavMesh obstacle rotation is take into account when carving and avoiding.
  • Made Height Mesh query more resilient to small holes in input geometry.
  • Increased the height range of NavMesh baking (can build meshes for taller scenes).
  • Improved navmesh point location/mapping when height mesh is used.
  • Note that this will change how off-mesh links placement on existing scenes.
  • Improved automatic Off-Mesh Link collision detection accuracy.
  • NavMeshObstacle supports two basic shapes - cylinder and box for both carving and avoidance.
  • Improved inspectors and debug visualizations
  • Added visualisation on how NavMesh bake settings relate to each other.
  • Added carve hull debug visualisation for NavMeshObstacles.
  • gry unity web player 3d

    Reorganized parameters NavMeshAgent inspector.NavMesh Areas inspector (previously NavMesh Layers) got a facelift.Improved inspectors and debug visualizations:.Path replanning in presence of many carving obstacles is faster and more accurate.HeightMeshes bake faster, work faster at runtime, and use ~35% less memory.Performance improvements for multi-threaded NavMeshAgent updates.

    gry unity web player 3d

  • NavMesh data for non-carved regions takes ~2x less memory now.
  • #Gry unity web player 3d update

  • NavMeshObstacles update is multi-threaded now.
  • Improved performance and reduced memory consumption:.
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    #Gry unity web player 3d simulator

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    Gry unity web player 3d